PickAGame

The split, agreed before release.

PickAGame is a hub where game teams build with AI assistance, and where each person's contribution is recorded in the open — so the revenue split is settled while there is still something to settle.

The problem

Indie teams don't break over talent. They break over the split: "I put in more hours", "that was my idea", "I was here from the start". Nobody keeps a record, so everyone remembers their own version. By the time the game sells, the argument is late and it isn't about the work anymore — it's about money.

How it works

  1. The repo goes in

    You connect the game's repository. PickAGame reads the work that already exists: commits, branches, authorship, dates.

  2. The contribution gets recorded

    Each person sees what is attributed to them and confirms it. What is not in the record does not count, and everyone knows that before the argument starts.

  3. The split report comes out

    One document with each person's percentage, reviewed by the team and closed before the game ships.

What it is not

Who is behind it

One person. Entry is invite-only to start, with teams small enough to talk directly to the person building it. No scale promises, no user numbers that don't exist yet — a small product and a founder who answers.

Waitlist

Leave your email and I'll write when there is room. It is used for nothing else.